INSIDE ADVANTAGE COUNT · CURRENT BETA

Start with the question
you want answered.

Skim the five parts of the product. Open only the tool you care about, then go deeper at your own pace.

01 · TRUE COUNT

The same RC can mean something different.

RC +8 with four decks left is about TC +2. With two decks left it is about TC +4. True Count adds shoe depth to the context; it does not promise a win.

02 · EXPECTED VALUE

A good decision can still lose once.

EV compares what actions are worth over many similar situations. It measures decision quality, not the result of the next card.

03 · BANKROLL

Risk changes before the cards do.

Stake sizing and forecasts show how much capital is exposed to variance. They cannot improve card order or make a bet safe.

FIVE PARTS OF THE PRODUCT

Choose the job.
Open the detail when it matters.

01ANALYZER · LIVE SHOEKeep the cards, count and decision in one state.You enter the visible cards and table rules. The Analyzer checks what you are allowed to do, compares the available choices and explains where the answer came from.12 features
Advantage Count · BetaReal product interface
Advantage Count 0.32.1 Analyzer interface
01.01

Visible-card entry

Add ranks A–10 to your hand, the dealer or other exposed seats.

Every visible card changes the remaining composition and the count used by later analysis.

01.02

Running Count

Applies the Hi-Lo tags to every entered card.

Shows how the exposed cards have shifted the shoe before accounting for its remaining depth.

01.03

True Count

Normalizes Running Count by the estimated decks remaining and also shows the active index convention.

Makes the same Running Count comparable at different points in the shoe; it does not create a fixed guaranteed edge.

01.04

AUTO, FAST and FULL

Choose automatic mode, a faster estimate or the deepest supported calculation.

You decide whether speed or calculation depth matters more, and the program still tells you which route it used.

01.05

Legal-action comparison

Filters Hit, Stand, Double, Split, Resplit and Surrender through the active table rules before comparing them.

Prevents a mathematically attractive but illegal action from becoming the recommendation.

01.06

Basic vs TC strategy

Places the default strategy beside the active count-based policy and its source.

Shows when a count-based deviation changes the default action and why.

01.07

Action EV and result source

Compares the long-run value of supported actions and labels the result EXACT, APPROX, SIMULATION or STRATEGY.

The label tells you how the answer was produced. EV compares decisions over time; it does not predict the next card.

01.08

Insurance and dealer checks

Handles insurance choices plus peek, Ace-only peek and no-hole-card continuation gates.

Keeps the decision order consistent with the table procedure and dealer-blackjack exposure.

01.09

Split workflow

Tracks separate hands, mandatory draws, Double, Resplit and Split-Ace restrictions.

Lets the same rules and remaining shoe govern the full multi-hand decision.

01.10

Cash Out comparison

Converts a live offer into the selected total-return or net-profit contract and compares it with continuing.

Treats variable Cash Out separately from surrender instead of assuming they are the same action.

01.11

Mobile decision dock

Mirrors the round phase, best action and result quality on narrow screens.

Keeps the decision visible when the full desktop layout stacks vertically.

01.12

Undo and round recovery

Supports single Undo, Undo 5, whole-round rewind and confirmed previous-round restore.

Makes input correction possible without silently rebuilding the shoe or session.

02PLAYER EDGE · BET & BANKROLLSeparate mathematical edge from the amount placed at risk.These tools estimate long-run conditions and show how different stake sizes can affect a bankroll. They manage exposure; they do not predict the next hand.9 features
02.01

Player Edge

Simulates many complete rounds from the current shoe and selected rules before the next deal.

It estimates long-run conditions at this point in the shoe. It is not your chance of winning the next round.

02.02

Confidence ranges

Shows how uncertain the Player Edge estimate still is and how many simulated rounds support it.

A small positive estimate may still be noise. The range prevents it from looking more certain than it is.

02.03

Bet Recommendation

Combines the estimated edge, your risk setting, bankroll and table limits.

It suggests how much capital to expose. If the safer amount is below the table minimum, the answer can be SKIP.

02.04

Actual Bet tracking

Optionally stores one real base-bet amount and reuses it until changed or cleared.

Connects settled units to money P&L, turnover, exposure and recommendation comparison.

02.05

Bankroll profile

Stores bankroll, minimum and maximum bet, chip step, currency and Cautious, Balanced or Aggressive risk.

Changes stake sizing and risk, not the underlying cards or house rules.

02.06

Bankroll Forecast

Runs many possible future shoes while the count, bankroll and recommended stake change after each round.

It shows possible ending ranges and the risk of reaching a dangerous bankroll level—not one predicted future.

02.07

Forecast controls

Offers 50–85% penetration, 500/1,000/2,000 paths and recommended-skip versus forced-minimum comparison.

Lets the risk scenario match the table depth and makes an unsafe minimum-bet comparison explicit.

02.08

Fixed-edge stress check

Keeps one conservative edge and stake unchanged to test a deliberately simplified worst-case scenario.

This is an advanced stress test, kept separate from the more realistic changing-shoe forecast.

02.09

Exposure and drawdown

Shows how many minimum bets the bankroll covers and the modeled risk of falling 25%, 50% or to a chosen floor.

It makes the possible cost of variance, Double, Split and Insurance exposure easier to see.

03TRAINER PROTurn a recommendation into a repeatable decision.Choose the type of hands you want to practise. The trainer shows where you went wrong and gives more attention to recurring weak spots.8 features
Advantage Count · BetaReal product interface
Advantage Count 0.32.1 Decision Trainer
03.01

Three objectives

Choose Basic Strategy, True Count deviations or exact-composition FULL EV practice.

Separates default rules knowledge, index decisions and composition-sensitive comparison.

03.02

Hand filters

Focus on all hands, hard totals, soft totals, pairs or surrender spots.

Targets one decision family instead of relying on random repetition alone.

03.03

Deterministic seeds

Restart the same generated sequence from a known seed.

Makes a difficult drill reproducible for review or bug reporting.

03.04

Exact shoe input

FULL EV drills reveal the complete remaining A–10 composition before an answer is scored.

Binds the visible exercise to the exact state evaluated by the production engine.

03.05

Legal answer buttons

Enables only actions supported as legal for the generated hand and ruleset.

Reinforces the table contract as well as the mathematical answer.

03.06

Cost of a mistake

Compares your answer with the strongest supported action and expresses the difference in wager units.

Some wrong answers cost much more than others. This helps you decide what to practise first.

03.07

Weak-spot focus

Stores bounded error buckets and can repeat the patterns causing the most trouble.

Turns past mistakes into targeted practice.

03.08

Trainer records

Tracks attempts, correct answers, accuracy, streaks, total regret, recent answers and JSON export.

Makes progress and recurring errors reviewable on the device.

04COUNT TRAINERPractise the arithmetic and the memory separately.Use static exercises to understand True Count or follow a timed shoe to test whether you can keep the count in memory under pressure.7 features
Advantage Count · BetaReal product interface
Advantage Count 0.32.1 Count Trainer
04.01

Snapshot True Count

Shows a starting RC, deck estimates and a visible group of cards, then asks for the final TC.

Practises the complete RC-to-TC calculation with a transparent answer breakdown.

04.02

Timed Live Shoe

Flashes physical cards without replacement, hides them and pauses at automatic or manual checkpoints.

Trains count retention under time pressure rather than only static arithmetic.

04.03

Four difficulties

Beginner, Normal, Hard and Expert vary the workload and starting depth.

Allows speed and shoe depth to increase as accuracy improves.

04.04

Adjustable timing

Slow, Normal, Fast, Expert and 200–5,000 ms custom card speed are available in Live Shoe.

Controls pressure without changing the underlying Hi-Lo contract.

04.05

Live controls

Start, pause, resume, request a checkpoint, continue and end the shoe.

Makes long drills manageable and supports deliberate self-testing.

04.06

Answer breakdown

Shows card delta, actual/final RC, raw TC, index decks and the expected index TC.

Identifies whether an error came from counting, deck estimation or conversion.

04.07

Separate statistics

Tracks attempts, accuracy, mean error, streak, cards tracked, recent checkpoints and JSON export.

Keeps counting performance isolated from Decision Trainer and Analyzer history.

05SESSIONS · HISTORY · RECOVERYMake the path to a result inspectable and reversible.Review decisions, results and bankroll exposure while keeping luck separate from decision quality. Corrections and exports leave a visible record.7 features
05.01

Round result tracking

Settles wins, losses, pushes, break-even results and individual Split hands in units and optional money.

Separates whether a hand won from whether the earlier decision was mathematically sound.

05.02

Session statistics

Tracks rounds, win rate, net units, P&L, decisions, deviations, splits, average TC and result counts.

Creates a compact record of both play outcomes and analytical decisions.

05.03

Money analysis

Adds total wagered, average base bet, maximum settled drawdown and Under/Match/Over recommendation counts.

Shows actual exposure and whether bet sizing followed the active plan.

05.04

Round history

Keeps the current or last completed event ledger with batch and whole-round correction controls.

Makes card and action corrections visible instead of silently editing totals.

05.05

Local recovery

Keeps a checked recovery copy on your device and makes a second conflicting tab read-only.

Closing a tab or opening another one is less likely to corrupt the active session.

05.06

Session exports

Exports a detailed JSON record and a simpler decision CSV with rules, strategy and shoe history.

You can review or debug the session outside the app while keeping the calculation trail attached.

05.07

Independent resets

Reset Shoe preserves session statistics; Reset Session preserves the shoe and count.

Avoids destroying unrelated state when only one layer needs to restart.

TECHNICAL REFERENCE

Looking for one specific option?

The complete list is still here, but it stays out of the way until you open the category you need.

01Analyzer controls5 setting groups
Calculation mode

AUTO · FAST · FULL

Card target

Your hand · Dealer · Other players

Round actions

Hit · Stand · Double · Split/Resplit · Surrender · Cash Out

Correction

Undo · Undo 5 · Undo whole round · Restore previous round

Lifecycle

Next round · Reset shoe · Reset session · Save session

02Bet & bankroll6 setting groups
Money inputs

Bankroll · Table minimum · Table maximum · Smallest bet step

Currency

EUR · USD · GBP · Units

Risk

Cautious (¼ Kelly) · Balanced (½ Kelly) · Aggressive (¾ Kelly), each confidence-scaled

Forecast depth

50% · 55% · 60% · 65% · 70% · 75% · 80% · 85% dealt

Forecast precision

500 · 1,000 · 2,000 paths

Below-minimum policy

Skip the round · Force table minimum for comparison only

03Decision Trainer5 setting groups
Objective

Basic Strategy · True Count deviations · Exact composition EV

Hand filter

All · Hard · Soft · Pairs · Surrender

Sequence

Numeric session seed · Restart seed

Focus

Repeat weak spots on/off

Records

Export report · Reset Trainer stats

04Count Trainer6 setting groups
Drill

Snapshot True Count · Live Shoe

Difficulty

Beginner · Normal · Hard · Expert

Speed

Slow 2.00 s · Normal 1.25 s · Fast 0.75 s · Expert 0.40 s · Custom 200–5,000 ms

Sequence

Numeric session seed · Restart seed

Live Shoe

Start · Pause/Resume · Check TC now · Continue · End shoe

Records

Export report · Reset Count stats

05Ruleset Builder15 setting groups
Decks

6 · 8

Cut-card estimate

50% through 85% in 5% steps

Dealer soft 17

S17 · H17

Hole-card procedure

Ace peek only · Peek A/10 · ENHC

Dealer blackjack settlement

All bets lose · Original bet only (OBO)

Surrender

None · Late

Blackjack payout

3:2 · 6:5

Double

Any two cards · Hard 9–11 · Hard 10–11

Maximum Split hands

2 · 3 · 4

True Count conversion

Floor · Truncate · Round · Exact

Deck estimation for indexes

Nearest half deck · Exact cards remaining

TC strategy profile

Core I18/Fab Four · Extended sourced rows · Complete when an exact rule-matched certified pack exists

Split switches

DAS · Split Aces · Resplit Aces · Hit Split Aces · Double Split Aces

Cash Out

Off/on · Total returned with stake included · Net profit with stake returned separately

Saved rulesets

Name · Save · Load · Delete

06Keyboard shortcuts5 setting groups
Card ranks

1 = Ace · 2–9 = matching rank · 0 = 10

Input target

Delete or Numpad . = Your hand · − = Dealer · + = Other players

Hand actions

↑ or H = Hit · ↓ or S = Stand · ← or D = Double · → = Split/Resplit

Special actions

Ctrl + Shift = Surrender · C = Cash Out · Numpad Enter = Next round

Correction

Backspace or Ctrl/Cmd + Z = Undo or confirmed previous-round restore

07Sessions & exports4 setting groups
Saved data

Save session · Clear saved sessions

Current live export

Schema-3 JSON · Decisions CSV

Trainer exports

Decision Trainer JSON · Count Trainer JSON

Local state

Validated recovery · Last-known-good journal · Read-only conflict mode

CURRENT PRODUCT BOUNDARY

Manual analysis and training—never automated play.

Advantage Count models one observed player seat plus the dealer. Cards are entered manually. It does not connect to a casino, read a table screen, place wagers or know unseen future cards. Cash Out and other occupied seats remain outside the bankroll forecast, and unsupported strategy/rules combinations fail closed.

Explore the Analyzer Read methodology and limits